I want ask, can someone help me im stuck at vampire pirate quest where i had to find the pirate capt and how to open the safe at the room i can't find any clue to open it, please help me i already search clue anywhere but find nothing.
Yes when i try to do the puzzle the numbers i get is r 8,9,6 but it doesn't work so i'm waiting to know if there r rules like don't add or - the number
Could you please add a Cheat mode. Like God Mode. For people that already played the main story and finished the game, so they could have a new playthrough without dying all the time..
There is a developer room with cheats available as a benefit to all my supporters on patreon. The only alternative outside of that would be to play on Narrative mode which gives you a ton of buffs and free items at the start.
I stopped playing after 1 chapter. I was stuck without the guide not being able to find the bat medalion. The solution was really obscure.
The game is just to fickle? Didn’t check the lab door after talking to the librarian? No mini boss fight. I can’t blame you for how clunky the engine is but a different engine choice would help quality of life a ton.
The path to progress is just to obscure and i am having less fun playing with the guide book open. Without it i’d be stuck earlier but i don’t think i can play the game without.
This game is not for me and that’s okay. I don’t think you can fix it to a level where i am comfortable trying to play it without a major pause to content production.
I really love your game. However, I am a little bit disappointed, that you don't have individual ending-pictures for all the boss-fights in chapter 5. Furthermore I have found a bug in the Theater and in the final boss-fight. Since I don't want to spoil anyone here, maybe there is a way I can contact you about them.
Great game so far but I'm in the Factory of Agony and having an issue getting the 3rd energy cell. Your walkthrough says if having difficulty wait until you have the leaping anklet and that makes it a bit easier. However, I can't get the anklet without using the elevator which requires having all 3 energy cells. So, I really can't wait to get the anklet and so appear stuck.
also I don't get Claudia at all. I'd understand it if she were jealous and just acting petty but that doesn't seem to be the case at all. Her justification seems reasonable but her reasoning seems backwards. I don't know if it was intentional or not but it seems she cares more about being Dorians favorite than she cares about Dorian as a person and as a result she just comes across as cruel, two faced, and spiteful. I'm sorry if this comes off as unconstructive but this is my only bit of criticism.
ok thank you also about this new companion system. I know if this is the case it probably won't be for a while so I'm not trying to rush just curious but is there a chance that Johannes and the other named characters you meet in the forest will have a part in it or is there something else planned for them?
No, the theater is currently only accessible in the normal route, even through the Dev Room. The room will eventually be accessible in the vampire route as well.
Well, something weird happened, i just finished the Keeping Mindful contract, and i have 1 Sturdy Board left. I have search everywhere on the Ilbrooke Caves but i couldn't find wear to put them.
So i checked the guide and it seems there are 6 chests that give you boards, but only 5 holes to cover (the extra chest is the one in the waterfall, i think).
I think once you have access to the Knifera skill, you should be able to beat them. They’re weak to knife and dagger skills and resist most other attacks.
If I recall correctly, you can also walk into monsters spread around the game’s various maps. This changes the gameplay up by introducing a turn-based battle system, in which you and a foe exchange in combat, where you pit your skills (earned through quests, exploration, and further battle) against one another to earn various rewards. Losing (or surrendering) to these enemies will trigger an alternative and unique bad ending, based on the enemy you lost to. However, you are prohibited from viewing them unless you are over 18 years of age. I hope that helps answer your question.
That's the beginning of the game, there's a lot of talking an walking, yeah . Once you reach the mountain forest at the east of the town is when the action begins.
Btw the game has been awesome so far, the only thing that i didn't like is that Chapter 2's boss fight is a lil bit too hard, and there´s really no way to grind and become a little bit stronger so i had to rely on rng to win 😅
Nice! Just read the weekly update and I love this sort of aspect in games. I like being able to actually interact with the other characters not only that but it always felt off how we took the time to turn these characters or in some cases convinced them to come along with us only to leave them to their own devices. The way I see it is these characters present a chance for Milla to sort of rebuild her family develop a strong connection with these individuals. And with everything Milla is going through I can't see a good reason why she wouldn't take that opportunity. She lost almost everyone and here she has the chance to rebuild. So in short I am hoping/looking forward to this system getting expanded upon and seeing what you have planned for this.
Yeah, your explanation is great way to put it! I’m writing many different support conversations that range in topics. I want to give the girls unexpected and relatable traits that will make players grow attached to them.
Thank you for your response and I'm overjoyed that we're at least on a similar page here. I maintain a healthy dose of skepticism because...well I can't really say if it's because of the tone the story takes sometimes or because I've watched too much Akame Ga Kill. Forgive me if I'm being a bit too direct but I do hope this is not a scenario where you get us attached to these characters just so it hits closer to home when you either have something terrible happen to them or kill them off for shock value. Again I'm sorry if I'm overstepping here but I've seen a LOT of great stories slowly ruined when the artist became...shall we say overly reliant on a shock through tragedy factor. It's your story and you should do as you please with it but I'd rather state my opinion and give some insight now than relenting and regretting not saying anything later. Sorry for the wall of text and again this is just some insight and advice so feel free to do with it what you will but that's my two cents.
I always read and try to respond to each of my comments! I can't say for sure where the direction of the story will go, but I'll say that spending time getting to know the girls will be worth the investment. Rest assured, choosing to ignore them will not cause them to meet a terrible fate down the line.
Ok thanks. Honestly it's good to pay attention to your community as it allows you to get feedback and gives insight into what your audience thinks so I appreciate it. Some devs don't pay attention to this so as a self set rule I always make sure that they know that the effort is appreciated. Because I know that it's not always easy to listen to honest feedback so when I do give said feedback I always try to be as fair and objective as I can while remaining honest and when the feedback is recieved and shown consideration I try to always remember to thank them for that consideration. For me it's just a matter of it being important to remain courteous especially when people show me the same level of courtesy and consideration. I hope that makes sense.
Definitely. I mean, much of the game’s content has been shaped by the community’s ideas and feedback. It’s certainly a collaborative project, so I appreciate player interaction.
Would it be possible to make the items in the casino shop possible to buy in bulk? In 5.1.1 it requires some 5 taps for a single laurel, which kind of defeats the purpose, as the rewards in the casino sometimes can viably reach 200 000 coins
Just wanted to mention the plot inconsostency. Ashe is banished for turning Mila's mother into a ghoul, but in a vision we can see that she was turned into a vampire, which aligns with us seeing her in her tomb as a vampire. In one version, she was sent to turn the girls, while in the other to spite Rinaldo...? Unsure what to make of it
Ashe was blamed for turning Mila's mother, but she wasn't the one that turned her. Mila's mother was in fact turned into a ghoul, but when you see her again, she is a vampire. The answer to this isn't explained in the dialogue. The player needs to discover the reason on their own. I recommend checking out Morgan's old home and exploring the place a bit. You may find the answer you're looking for.
I was wandering, since this game has a great castlevania influence, have you thought about, one day, doing something like a julius mode, where you play through the main game with a different character that has a different set of skills. Ashe mode, maybe?
Ive thought of something like that, but no ideas are enticing enough for me to take on a project that immense. I might start from scratch with the next project.
Started playing the steam release and got up to fallholt, went in the casino to get the summon and ran into two quest breakers. Firstly i played blackjack with the new guy in the casino then played with aeriseth and she just dealt the cards but the blackjack minigame was not starting. I reset from an earlier save, did not talk to the blackjack guy and went straight for her, the minigame started but it was playing the dialougue of the guy from above and even if i won or lost three rounds the game just locks into the combat menu and you are unable to progress
Thank you so much for the reply, I know this bug was reported before but I wanted to give a more exact explanation as to what was going wrong, this is because I believe this skill to be one of the most important in your kit, not quite compassionate soul but close, on that note I really think people that choose to kill bianca should get an alternate skill something like:ruthless soul - for 5 turns every time you attack you regenerate a percentage of life. Talking about percentages I believe consumables should be changed to work in this fashion because most of them become useless in the late game. I want to reemphasize that the game works perfectly fine right now and I really adore it but I believe these changes could be interesting
No problem, I appreciate any bug report, especially when it can provide more context on how to fix an issue. Thankfully I discovered what was wrong and it will be fixed in the next version.
Which consumables in particular are the ones that you’re finding useless in the late game?
I was mainly thinking about the supply caches with that comment, in the late game even the highest level variant only gives a pittance, I believe they should work like the healing consumables where they refill off of a percentage, but the healing consumables also have the issue of being rendered void by compassionate soul which heals loads and persists, burning a turn to just heal is kinda wasteful when there are already options that do this and more, such as ariseth's paralysis and magna flash's purification. Maybe healing consumables should get a buff such as the life recovery + a 3 turn buff to defense. Also vampirism does too much damage, you get hit by it and you lose half your life bar, I know you become immune to it with lategame gear but that is more of an admittance of how annoying the status effect is to begin with. I think the best fix for vampirism would be if you took damage from the status the turn after you first got it not immediatly.
Hey, so I beat Dorian in chapter 5 after I'd done the start of the chapter but the antique guy is gone? So I can't hand in my quest and cannot obtain the item to forge the best whip. I also suddenly encountered a new problem around 22mins after typing this. Mila just automatically uses her whip every single turn without even giving me the option of doing or using any items or skills...Might make the game unbeatable for me if this can't be fixed alongside being unable to obtain the best whip from the Dorian bug. For reference, I'm playing on version 5.1.2 on Steam.
Ahhh I didn't realise the Berserk Bangle did that. Ty!!! Also amazing work btw, I honestly don't expect much from smutty games but seriously well done, this game is great
I think it's gonna be great, regardless of the length. Also it's true he can't tell because what we saw is just a teaser of chapter 3. Btw you really have a great talent for drawing.
Is this a one-time occurrence or has this happened to you multiple times? Also, which is the version number you are playing? Could you add a bit more detail so I can try to resolve this?
I’m on version 5.1.2 and it’s happening each time I’ve tried the event. I use guard or my standard attack and each turn the dealer just doesn’t deal the cards out. I wasn’t sure if I’m missing something or there’s a turn count I need to hit with it. Other than that the game has been running beautifully!
hey sorry if this a bit quick but I was just wondering how checking the bug out was going! No worries if you haven’t been able to get to it, I’m sure there’s a ton of other stuff that takes priority so I hope you don’t feel like I’m trying to rush ya.
I haven’t been able to do any bug fixes this week. Ive just been working on art. It’s on my to do list though. A fix should be released in the next update.
every time try to play this game it says something about this was made in a newer version of NW.js. so some features are not usebal what does this mean
I haven’t heard of this issue before, but here’s what I dug up on the RPG Maker forums:
“It means that at some point you or other users of your computer have installed/downloaded and launched a higher version of NWjs than RPG maker MV uses. For Windows 10 users (Highly suggest shutting RPG MV off before doing this stuff and back up projects, etc.):
Go to your app data folder in Windows (C:\Users\[Your Username]\AppData\Local). If you can't find it, make sure you can see hidden folders.
Delete the folder "nwjs".
Go inside the folder 'User Data". Then go inside the folder "Default". Look for the files "Web Data" and "Web Data-journal". Delete these two files.
It took me a long time but I FINALLY beat the game! I think I done pretty much everything in the long run. 30-40 plus hours (minus real life stuff in between that is)
Quick question once the vampire route is done will we see an option in the start-up menu that says: Wanna switch to vampire route and select which option since there is so many?
...I have to ask this... when and why did you decide to change the direction of this story from a sexy vampire story to a full blown tragedy? I get that vampire stories are dark and tragic in a lot of areas. But did you have to make sure so many people had something bad happen or ensure almost evryone got screwed over. I'd be currious as to what happened to the princess on the vampire route if I wasn't so scared of finding out... Still a good game overall with a gripping story but damn dude...
Ultimately, I write the kind of story that I would find compelling. If I’m able to write a scene that sticks with people, despite how tragic it is, then I know that I’ve done something right. Selfish decisions can lead to unforeseen tragedy, and that’s sort of the theme of the vampire route.
understandable but I have to say making it so she loses her sister either way kind of mutes that point though. again the story and the game are still great and it was clear things were never going to completely work out for Milla either way, however... forgive me if I'm missing the point but she, to put it simply loses the only family she has left either way. The only question is does she lose them to slowly corrupting madness due to very unfortunate and unfair circumstances (because lets be honest she lost her sister spiritually long before she was turned and everything really started hitting the fan) or is the loss of her sister due to a combination of negligence and her sisters own depression and desperation? The morale here seems more along the lines of damned if you do damned if you don't. Again I like the game and the story over all I just think it would be nice if there was some hidden route for Milla to keep her family together.
Alas, a perfectly happy ending isn’t always achievable. For what it’s worth, I believe that Mila’s future will be a positive one. Where it takes her exactly is unknown for now, but she will certainly meet better days.
true. I probably should have probably lead with the fact that I was going to be stubborn. I'm a sucker for a happy ending but as I said regardless of how I feel in regards to how things turned out this is a very good story and for me to imply any less would be not only unfair but disingenuous.
What threw me of is that despite Milas deep desires, she ends up as the ONLY one not being turned. I mean that fate is reserved for a "bad ending". Kind of ironic.
Also i felt like in the ending Iris was kinda forgotten. She just leaves with the other characters to nowhere.
Anyways though i love this ending very much but it would be really cool to include, maybe in a distant future, something like a epilog (or maybe the holes will be filled in an eventuall sequal o.O)
also if I may make a suggestion instead of a gallery what if we made it so Milla could invite people over for "dinner"? And instead of just Milla and whichever character you invite what if we had the option to either have Milla or one of her pets feed off of her? I really think this could be a cool feature.
No. When Mila is given the option to turn or drain her victim, that's the game's way of asking if you want to see the turning scene or not. I think it would be tedious if there was a scene for every single mob enemy defeated. Ultimately, I don't think the artwork would change very much either way.
However, if it is a story based scene where Mila would always drain the victim into a ghoul, then there would be a scene shown
Ok I know my incessant questioning are probably getting annoying but I have to ask. Do you intend to make any more games like this? This one is so well done that I find myself wanting more. Also I'd imagine this one has done very well for you. So why not make this it's own series/ genre? Each game could have it's own paths unique to that particular game. Like maybe one where there's a path to become a werewolf or kitsune (if you want to dive into the Japanese mythos). Or maybe a game where you could become a succubus.
My focus is on finishing this game. I have ideas for another game once this one is finished, but they are very loose. I don't want to get distracted wondering what's next when there's still a lot of work to get through in the present.
ah... That makes sense. I'm the same way honestly. My problem is that I get a bunch of ideas in succession and once a new idea enters into my noggin I HAVE to explore and see what I can do with it. It's why I can't develop games. (yes I tried and got distracted by a hundred new ideas almost immediately) that and I'm terrible at anything math related so coding (tried it too)... is unfotunately out of the question for me... SIGH.
Uhh....let me see I used Daggera and then I just used Magma Flare or whatever it's called. Just took like 2 turns...or was it 3 turns I can't remember XD but I managed
PS glad you are feeling much better can't wait for future updates
I’m not really knowledgeable on voice actors. I’ve written the dialogue in the game primarily with British spelling. So, if they were to be voiced, they would have that accent.
hey still fairly new and was wondering if enemies respawn after a time? Just finished going through what is available for the vampire route which great job so far by the way. But as I was saying once you've completed everything it and turned/ drained every enemy it seems like you're just stuck with nothing to do but to start over. If you're worried about it not making sense storywise I wouldn't worry too much about that. If they are hunting creatures that they know are dangerous and their comrades suddenly stop checking in makes sense that they'd send another team to either check up on them or avenge them and end their "suffering" if the situation calls for it. So I think you're fine on that front.
The vampire route is still in development unfortunately. Once you have finished with the Vampire Route, you should try the main route. Not only is it finished, but enemies will respawn once you have reached the final area.
Please Any tips against the final boss of The forbidden memory quest? The powerful attack, where he has to charge up briefly, is way too strong. Most of the time I don't even get to attack because I have to heal myself all the time.
Be a high level. Buff yourself, but dont overcommit turns to buffing, since he can remove them. Make sure you have the Virgin’s Cross buff up at all times, since many of his moves are Darkness based, including his ultimate. Make sure that your equipment prioritizes attack, since the boss will always deal about 7% minimum amount of damage, despite your defense. Make sure all your equipment is equipped with high level gems.
I have a walkthrough available for download if you want a bit more help, but that’s all I can think of off hand. Good luck! :)
I did it!!!!! It was embarrassing, I could have done it much earlier, but I was a total idiot and forgot the Virgin cross in my item. I didn't use it in this fight. hahaha How embarrassing. But hey, I almost managed to defeat him without the cross. I could withstand his strongest attack. With the cross it was child's play. I finally did it and the reward is amazing this ultimate attack is just great. Practically the same as the strongest vampire attack only instead of darkness light.
Congratulations brother, you won. I must admit I laughed a little when you said you forgot the virgin's cross. I managed to finish the chapter myself, the only struggle I had was the second phase of Alexandria. My hp was kept at 1 most of the fight even if I used the cross.
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I want ask, can someone help me im stuck at vampire pirate quest where i had to find the pirate capt and how to open the safe at the room i can't find any clue to open it, please help me i already search clue anywhere but find nothing.
Everything you need to solve the puzzle is in that room. Look carefully at the placement of the clothing and at the note placed in front of the door.
What r we to do i tryed to add but i cant get the code i dont know if there r some we r to inor or not and i'm starting to brut fores it
I’m not sure I understand what you’re asking. Are you having difficulty with a puzzle?
Yes when i try to do the puzzle the numbers i get is r 8,9,6 but it doesn't work so i'm waiting to know if there r rules like don't add or - the number
Math is not required.just find a pattern in the clothes and match the numbers.
What are the android controls, I can't save I can't go back after trying to purchase equipment and have to close out and restart my run
I believe opening the menu is clicking the screen with two fingers.
Could you please add a Cheat mode. Like God Mode. For people that already played the main story and finished the game, so they could have a new playthrough without dying all the time..
There is a developer room with cheats available as a benefit to all my supporters on patreon. The only alternative outside of that would be to play on Narrative mode which gives you a ton of buffs and free items at the start.
I stopped playing after 1 chapter. I was stuck without the guide not being able to find the bat medalion. The solution was really obscure.
The game is just to fickle? Didn’t check the lab door after talking to the librarian? No mini boss fight. I can’t blame you for how clunky the engine is but a different engine choice would help quality of life a ton.
The path to progress is just to obscure and i am having less fun playing with the guide book open. Without it i’d be stuck earlier but i don’t think i can play the game without.
This game is not for me and that’s okay. I don’t think you can fix it to a level where i am comfortable trying to play it without a major pause to content production.
Thanks for giving the game a try anyway! I still appreciate it.
I really love your game. However, I am a little bit disappointed, that you don't have individual ending-pictures for all the boss-fights in chapter 5. Furthermore I have found a bug in the Theater and in the final boss-fight. Since I don't want to spoil anyone here, maybe there is a way I can contact you about them.
Please email anything you want to report privately to:
crimsonveilgame@gmail.com
Great game so far but I'm in the Factory of Agony and having an issue getting the 3rd energy cell. Your walkthrough says if having difficulty wait until you have the leaping anklet and that makes it a bit easier. However, I can't get the anklet without using the elevator which requires having all 3 energy cells. So, I really can't wait to get the anklet and so appear stuck.
The Leaping Anklet is in the Forsaken Cathedral, which you can get to via the 3F exit in the Solitary Conservatory. Hope that helps.
Thank you for the tip. I will give that a try.
also I don't get Claudia at all. I'd understand it if she were jealous and just acting petty but that doesn't seem to be the case at all. Her justification seems reasonable but her reasoning seems backwards. I don't know if it was intentional or not but it seems she cares more about being Dorians favorite than she cares about Dorian as a person and as a result she just comes across as cruel, two faced, and spiteful. I'm sorry if this comes off as unconstructive but this is my only bit of criticism.
All I can say is there will be more about her in the future.
I don't know if I forgot to ask but wasn't there supposed to be a new title screen for the vampire route?
Yup! You’ll see it in the next update.
ok thank you also about this new companion system. I know if this is the case it probably won't be for a while so I'm not trying to rush just curious but is there a chance that Johannes and the other named characters you meet in the forest will have a part in it or is there something else planned for them?
No, those will remain as single encounters.
ok thanks as always for answering my questions.
No, the theater is currently only accessible in the normal route, even through the Dev Room. The room will eventually be accessible in the vampire route as well.
I just completed the game, took me like 30 hours or something 😪. Just wanted to ask where can I find the theater?
it’s room EE-8 in the castle. Its a straight shot from the entrance.
Thanks!
Well, something weird happened, i just finished the Keeping Mindful contract, and i have 1 Sturdy Board left. I have search everywhere on the Ilbrooke Caves but i couldn't find wear to put them.
So i checked the guide and it seems there are 6 chests that give you boards, but only 5 holes to cover (the extra chest is the one in the waterfall, i think).
What's the recommended level to go mano a mano with the nosferatus?
Because those things are really tough. I need to save before and after each fight with one 😅
I think once you have access to the Knifera skill, you should be able to beat them. They’re weak to knife and dagger skills and resist most other attacks.
Yup, Dagger then knifera, until they die seems to be the strat. And hope they don't wound you, then infect you and stunlock you to death.
They love to do that 🤔
Too much walking around, not enough... anything else. Seriously, how do you do anything other than walk around and talk to people?
If I recall correctly, you can also walk into monsters spread around the game’s various maps. This changes the gameplay up by introducing a turn-based battle system, in which you and a foe exchange in combat, where you pit your skills (earned through quests, exploration, and further battle) against one another to earn various rewards. Losing (or surrendering) to these enemies will trigger an alternative and unique bad ending, based on the enemy you lost to. However, you are prohibited from viewing them unless you are over 18 years of age. I hope that helps answer your question.
I walked around a lot, and I didn't run into any monsters. And I'm just a tad bit over 18.
That's the beginning of the game, there's a lot of talking an walking, yeah . Once you reach the mountain forest at the east of the
townis when the action begins.Is east of the nocturna castle, my bad.
I have to ask. how often is the steam release?
It should update at the same time as the public release on other platforms.
Ok thank you
Btw the game has been awesome so far, the only thing that i didn't like is that Chapter 2's boss fight is a lil bit too hard, and there´s really no way to grind and become a little bit stronger so i had to rely on rng to win 😅
Where do i see picture 85 in-game? I saw picture 82 to 84 in an alternative save that i made, but never found the scene that has 85.
It's in the extended vampire bad ending, when you lose to Viviene. You need to go to Dorian's manor on the east side of the overworld.
Nice! Just read the weekly update and I love this sort of aspect in games. I like being able to actually interact with the other characters not only that but it always felt off how we took the time to turn these characters or in some cases convinced them to come along with us only to leave them to their own devices. The way I see it is these characters present a chance for Milla to sort of rebuild her family develop a strong connection with these individuals. And with everything Milla is going through I can't see a good reason why she wouldn't take that opportunity. She lost almost everyone and here she has the chance to rebuild. So in short I am hoping/looking forward to this system getting expanded upon and seeing what you have planned for this.
Yeah, your explanation is great way to put it! I’m writing many different support conversations that range in topics. I want to give the girls unexpected and relatable traits that will make players grow attached to them.
Thank you for your response and I'm overjoyed that we're at least on a similar page here. I maintain a healthy dose of skepticism because...well I can't really say if it's because of the tone the story takes sometimes or because I've watched too much Akame Ga Kill. Forgive me if I'm being a bit too direct but I do hope this is not a scenario where you get us attached to these characters just so it hits closer to home when you either have something terrible happen to them or kill them off for shock value. Again I'm sorry if I'm overstepping here but I've seen a LOT of great stories slowly ruined when the artist became...shall we say overly reliant on a shock through tragedy factor. It's your story and you should do as you please with it but I'd rather state my opinion and give some insight now than relenting and regretting not saying anything later. Sorry for the wall of text and again this is just some insight and advice so feel free to do with it what you will but that's my two cents.
I always read and try to respond to each of my comments! I can't say for sure where the direction of the story will go, but I'll say that spending time getting to know the girls will be worth the investment. Rest assured, choosing to ignore them will not cause them to meet a terrible fate down the line.
Ok thanks. Honestly it's good to pay attention to your community as it allows you to get feedback and gives insight into what your audience thinks so I appreciate it. Some devs don't pay attention to this so as a self set rule I always make sure that they know that the effort is appreciated. Because I know that it's not always easy to listen to honest feedback so when I do give said feedback I always try to be as fair and objective as I can while remaining honest and when the feedback is recieved and shown consideration I try to always remember to thank them for that consideration. For me it's just a matter of it being important to remain courteous especially when people show me the same level of courtesy and consideration. I hope that makes sense.
Definitely. I mean, much of the game’s content has been shaped by the community’s ideas and feedback. It’s certainly a collaborative project, so I appreciate player interaction.
Where do i sell equipment? I have a repeated tiara that i dont want in my inventory 😅
Oh sh*t! there are more towns!?
Found the place btw.
How do you fullscreen the game?
F4 on PC.
I have idea for a game of my own. I shared it with you on Instagram. Please check your messages.
Hey there.
I no access instagram. Feel free to send me an email at:
crimsonveilgame@gmail.com
Could you elaborate? The game already has controller support.
Would it be possible to make the items in the casino shop possible to buy in bulk? In 5.1.1 it requires some 5 taps for a single laurel, which kind of defeats the purpose, as the rewards in the casino sometimes can viably reach 200 000 coins
Possibly. I'll if I can find a way to implement that.
Just wanted to mention the plot inconsostency. Ashe is banished for turning Mila's mother into a ghoul, but in a vision we can see that she was turned into a vampire, which aligns with us seeing her in her tomb as a vampire. In one version, she was sent to turn the girls, while in the other to spite Rinaldo...? Unsure what to make of it
Ashe was blamed for turning Mila's mother, but she wasn't the one that turned her. Mila's mother was in fact turned into a ghoul, but when you see her again, she is a vampire. The answer to this isn't explained in the dialogue. The player needs to discover the reason on their own. I recommend checking out Morgan's old home and exploring the place a bit. You may find the answer you're looking for.
I was wandering, since this game has a great castlevania influence, have you thought about, one day, doing something like a julius mode, where you play through the main game with a different character that has a different set of skills. Ashe mode, maybe?
Ive thought of something like that, but no ideas are enticing enough for me to take on a project that immense. I might start from scratch with the next project.
Started playing the steam release and got up to fallholt, went in the casino to get the summon and ran into two quest breakers. Firstly i played blackjack with the new guy in the casino then played with aeriseth and she just dealt the cards but the blackjack minigame was not starting. I reset from an earlier save, did not talk to the blackjack guy and went straight for her, the minigame started but it was playing the dialougue of the guy from above and even if i won or lost three rounds the game just locks into the combat menu and you are unable to progress
The new update created a bug with the boss fight. I will patch it in the following update.
Thank you so much for the reply, I know this bug was reported before but I wanted to give a more exact explanation as to what was going wrong, this is because I believe this skill to be one of the most important in your kit, not quite compassionate soul but close, on that note I really think people that choose to kill bianca should get an alternate skill something like:ruthless soul - for 5 turns every time you attack you regenerate a percentage of life. Talking about percentages I believe consumables should be changed to work in this fashion because most of them become useless in the late game. I want to reemphasize that the game works perfectly fine right now and I really adore it but I believe these changes could be interesting
No problem, I appreciate any bug report, especially when it can provide more context on how to fix an issue. Thankfully I discovered what was wrong and it will be fixed in the next version.
Which consumables in particular are the ones that you’re finding useless in the late game?
I was mainly thinking about the supply caches with that comment, in the late game even the highest level variant only gives a pittance, I believe they should work like the healing consumables where they refill off of a percentage, but the healing consumables also have the issue of being rendered void by compassionate soul which heals loads and persists, burning a turn to just heal is kinda wasteful when there are already options that do this and more, such as ariseth's paralysis and magna flash's purification. Maybe healing consumables should get a buff such as the life recovery + a 3 turn buff to defense. Also vampirism does too much damage, you get hit by it and you lose half your life bar, I know you become immune to it with lategame gear but that is more of an admittance of how annoying the status effect is to begin with. I think the best fix for vampirism would be if you took damage from the status the turn after you first got it not immediatly.
i want to ask a question, how to do the blackjack duel with aeriseth, im stuck n i cant find the way to do i
There is a bug with the current version. It will patched.
Hey, so I beat Dorian in chapter 5 after I'd done the start of the chapter but the antique guy is gone? So I can't hand in my quest and cannot obtain the item to forge the best whip. I also suddenly encountered a new problem around 22mins after typing this. Mila just automatically uses her whip every single turn without even giving me the option of doing or using any items or skills...Might make the game unbeatable for me if this can't be fixed alongside being unable to obtain the best whip from the Dorian bug. For reference, I'm playing on version 5.1.2 on Steam.
1. Dorian leaves his shop at chapter 5. You will see him again later.
2. Check if you have the equipment that forces you to use your whip each turn. I think its called berserk bangle or something?
Ahhh I didn't realise the Berserk Bangle did that. Ty!!! Also amazing work btw, I honestly don't expect much from smutty games but seriously well done, this game is great
Thank you!
I think it's gonna be great, regardless of the length. Also it's true he can't tell because what we saw is just a teaser of chapter 3. Btw you really have a great talent for drawing.
To be clear, the shown content is not for chapter 3 of the vampire route. This will be for a side-quest in the vampire route.
Ohh, just a side quest. Still my opinion won't change, they look good, you do have a great talent for drawing.
Thank you!
Will the vampire route be just as long as the main storyline or will it be shorter?
Can’t say for sure at this moment in time.
I don’t know if I’m just doing something wrong, but the high stakes blackjack seems to be caught in a loop of the dealer infinitely shuffling the deck
Is this a one-time occurrence or has this happened to you multiple times? Also, which is the version number you are playing? Could you add a bit more detail so I can try to resolve this?
I’m on version 5.1.2 and it’s happening each time I’ve tried the event. I use guard or my standard attack and each turn the dealer just doesn’t deal the cards out. I wasn’t sure if I’m missing something or there’s a turn count I need to hit with it. Other than that the game has been running beautifully!
Thanks, I will look into it.
hey sorry if this a bit quick but I was just wondering how checking the bug out was going! No worries if you haven’t been able to get to it, I’m sure there’s a ton of other stuff that takes priority so I hope you don’t feel like I’m trying to rush ya.
I haven’t been able to do any bug fixes this week. Ive just been working on art. It’s on my to do list though. A fix should be released in the next update.
Can't unlock room Solitary Conservatory 21.
every time try to play this game it says something about this was made in a newer version of NW.js. so some features are not usebal what does this mean
I haven’t heard of this issue before, but here’s what I dug up on the RPG Maker forums:
“It means that at some point you or other users of your computer have installed/downloaded and launched a higher version of NWjs than RPG maker MV uses. For Windows 10 users (Highly suggest shutting RPG MV off before doing this stuff and back up projects, etc.):
I hope this works for you.
It took me a long time but I FINALLY beat the game! I think I done pretty much everything in the long run. 30-40 plus hours (minus real life stuff in between that is)
Quick question once the vampire route is done will we see an option in the start-up menu that says: Wanna switch to vampire route and select which option since there is so many?
Congrats on beating it! I hope you enjoyed that ending.
I don’t think I will throw in an option in the start menu to immediately start the vampire route.
...I have to ask this... when and why did you decide to change the direction of this story from a sexy vampire story to a full blown tragedy? I get that vampire stories are dark and tragic in a lot of areas. But did you have to make sure so many people had something bad happen or ensure almost evryone got screwed over. I'd be currious as to what happened to the princess on the vampire route if I wasn't so scared of finding out... Still a good game overall with a gripping story but damn dude...
Ultimately, I write the kind of story that I would find compelling. If I’m able to write a scene that sticks with people, despite how tragic it is, then I know that I’ve done something right. Selfish decisions can lead to unforeseen tragedy, and that’s sort of the theme of the vampire route.
Even stay as human, there's still lots of tragedy, like Mila's main story ending.
True, though I see the ending more as bittersweet.
understandable but I have to say making it so she loses her sister either way kind of mutes that point though. again the story and the game are still great and it was clear things were never going to completely work out for Milla either way, however... forgive me if I'm missing the point but she, to put it simply loses the only family she has left either way. The only question is does she lose them to slowly corrupting madness due to very unfortunate and unfair circumstances (because lets be honest she lost her sister spiritually long before she was turned and everything really started hitting the fan) or is the loss of her sister due to a combination of negligence and her sisters own depression and desperation? The morale here seems more along the lines of damned if you do damned if you don't. Again I like the game and the story over all I just think it would be nice if there was some hidden route for Milla to keep her family together.
Alas, a perfectly happy ending isn’t always achievable. For what it’s worth, I believe that Mila’s future will be a positive one. Where it takes her exactly is unknown for now, but she will certainly meet better days.
true. I probably should have probably lead with the fact that I was going to be stubborn. I'm a sucker for a happy ending but as I said regardless of how I feel in regards to how things turned out this is a very good story and for me to imply any less would be not only unfair but disingenuous.
What threw me of is that despite Milas deep desires, she ends up as the ONLY one not being turned.
I mean that fate is reserved for a "bad ending". Kind of ironic.
Also i felt like in the ending Iris was kinda forgotten. She just leaves with the other characters to nowhere.
Anyways though i love this ending very much but it would be really cool to include, maybe in a distant future, something like a epilog (or maybe the holes will be filled in an eventuall sequal o.O)
Will there eventually be artwork for Milla turning people into ghouls?
also if I may make a suggestion instead of a gallery what if we made it so Milla could invite people over for "dinner"? And instead of just Milla and whichever character you invite what if we had the option to either have Milla or one of her pets feed off of her? I really think this could be a cool feature.
No. When Mila is given the option to turn or drain her victim, that's the game's way of asking if you want to see the turning scene or not. I think it would be tedious if there was a scene for every single mob enemy defeated. Ultimately, I don't think the artwork would change very much either way.
However, if it is a story based scene where Mila would always drain the victim into a ghoul, then there would be a scene shown
ok thank you for answering my questions
Ok I know my incessant questioning are probably getting annoying but I have to ask. Do you intend to make any more games like this? This one is so well done that I find myself wanting more. Also I'd imagine this one has done very well for you. So why not make this it's own series/ genre? Each game could have it's own paths unique to that particular game. Like maybe one where there's a path to become a werewolf or kitsune (if you want to dive into the Japanese mythos). Or maybe a game where you could become a succubus.
My focus is on finishing this game. I have ideas for another game once this one is finished, but they are very loose. I don't want to get distracted wondering what's next when there's still a lot of work to get through in the present.
ah... That makes sense. I'm the same way honestly. My problem is that I get a bunch of ideas in succession and once a new idea enters into my noggin I HAVE to explore and see what I can do with it. It's why I can't develop games. (yes I tried and got distracted by a hundred new ideas almost immediately) that and I'm terrible at anything math related so coding (tried it too)... is unfotunately out of the question for me... SIGH.
Also it took 2 tries but I finally beat Dorian. I was at least level 25 when I did it and only took 2 hits XD. And I was on Chapter 4 XD
What was your approach to the fight?
Uhh....let me see I used Daggera and then I just used Magma Flare or whatever it's called. Just took like 2 turns...or was it 3 turns I can't remember XD but I managed
PS glad you are feeling much better can't wait for future updates
Out of curiosity if you could give Mila a voice actor who would you pick?
I’m not really knowledgeable on voice actors. I’ve written the dialogue in the game primarily with British spelling. So, if they were to be voiced, they would have that accent.
hey still fairly new and was wondering if enemies respawn after a time? Just finished going through what is available for the vampire route which great job so far by the way. But as I was saying once you've completed everything it and turned/ drained every enemy it seems like you're just stuck with nothing to do but to start over. If you're worried about it not making sense storywise I wouldn't worry too much about that. If they are hunting creatures that they know are dangerous and their comrades suddenly stop checking in makes sense that they'd send another team to either check up on them or avenge them and end their "suffering" if the situation calls for it. So I think you're fine on that front.
The vampire route is still in development unfortunately. Once you have finished with the Vampire Route, you should try the main route. Not only is it finished, but enemies will respawn once you have reached the final area.
Thank you
Please Any tips against the final boss of The forbidden memory quest? The powerful attack, where he has to charge up briefly, is way too strong. Most of the time I don't even get to attack because I have to heal myself all the time.
Be a high level. Buff yourself, but dont overcommit turns to buffing, since he can remove them. Make sure you have the Virgin’s Cross buff up at all times, since many of his moves are Darkness based, including his ultimate. Make sure that your equipment prioritizes attack, since the boss will always deal about 7% minimum amount of damage, despite your defense. Make sure all your equipment is equipped with high level gems.
I have a walkthrough available for download if you want a bit more help, but that’s all I can think of off hand. Good luck! :)
I did it!!!!! It was embarrassing, I could have done it much earlier, but I was a total idiot and forgot the Virgin cross in my item. I didn't use it in this fight. hahaha How embarrassing. But hey, I almost managed to defeat him without the cross. I could withstand his strongest attack. With the cross it was child's play. I finally did it and the reward is amazing this ultimate attack is just great. Practically the same as the strongest vampire attack only instead of darkness light.
Congrats! I knew you could do it!
Congratulations brother, you won. I must admit I laughed a little when you said you forgot the virgin's cross. I managed to finish the chapter myself, the only struggle I had was the second phase of Alexandria. My hp was kept at 1 most of the fight even if I used the cross.
Ho ho any brave hunters willing to help a poor antique dealer get rid of an ancient vampire? Expect good rewards!