Hey, so I beat Dorian in chapter 5 after I'd done the start of the chapter but the antique guy is gone? So I can't hand in my quest and cannot obtain the item to forge the best whip. I also suddenly encountered a new problem around 22mins after typing this. Mila just automatically uses her whip every single turn without even giving me the option of doing or using any items or skills...Might make the game unbeatable for me if this can't be fixed alongside being unable to obtain the best whip from the Dorian bug. For reference, I'm playing on version 5.1.2 on Steam.
Ahhh I didn't realise the Berserk Bangle did that. Ty!!! Also amazing work btw, I honestly don't expect much from smutty games but seriously well done, this game is great
I think it's gonna be great, regardless of the length. Also it's true he can't tell because what we saw is just a teaser of chapter 3. Btw you really have a great talent for drawing.
Is this a one-time occurrence or has this happened to you multiple times? Also, which is the version number you are playing? Could you add a bit more detail so I can try to resolve this?
I’m on version 5.1.2 and it’s happening each time I’ve tried the event. I use guard or my standard attack and each turn the dealer just doesn’t deal the cards out. I wasn’t sure if I’m missing something or there’s a turn count I need to hit with it. Other than that the game has been running beautifully!
hey sorry if this a bit quick but I was just wondering how checking the bug out was going! No worries if you haven’t been able to get to it, I’m sure there’s a ton of other stuff that takes priority so I hope you don’t feel like I’m trying to rush ya.
I haven’t been able to do any bug fixes this week. Ive just been working on art. It’s on my to do list though. A fix should be released in the next update.
every time try to play this game it says something about this was made in a newer version of NW.js. so some features are not usebal what does this mean
I haven’t heard of this issue before, but here’s what I dug up on the RPG Maker forums:
“It means that at some point you or other users of your computer have installed/downloaded and launched a higher version of NWjs than RPG maker MV uses. For Windows 10 users (Highly suggest shutting RPG MV off before doing this stuff and back up projects, etc.):
Go to your app data folder in Windows (C:\Users\[Your Username]\AppData\Local). If you can't find it, make sure you can see hidden folders.
Delete the folder "nwjs".
Go inside the folder 'User Data". Then go inside the folder "Default". Look for the files "Web Data" and "Web Data-journal". Delete these two files.
It took me a long time but I FINALLY beat the game! I think I done pretty much everything in the long run. 30-40 plus hours (minus real life stuff in between that is)
Quick question once the vampire route is done will we see an option in the start-up menu that says: Wanna switch to vampire route and select which option since there is so many?
...I have to ask this... when and why did you decide to change the direction of this story from a sexy vampire story to a full blown tragedy? I get that vampire stories are dark and tragic in a lot of areas. But did you have to make sure so many people had something bad happen or ensure almost evryone got screwed over. I'd be currious as to what happened to the princess on the vampire route if I wasn't so scared of finding out... Still a good game overall with a gripping story but damn dude...
Ultimately, I write the kind of story that I would find compelling. If I’m able to write a scene that sticks with people, despite how tragic it is, then I know that I’ve done something right. Selfish decisions can lead to unforeseen tragedy, and that’s sort of the theme of the vampire route.
understandable but I have to say making it so she loses her sister either way kind of mutes that point though. again the story and the game are still great and it was clear things were never going to completely work out for Milla either way, however... forgive me if I'm missing the point but she, to put it simply loses the only family she has left either way. The only question is does she lose them to slowly corrupting madness due to very unfortunate and unfair circumstances (because lets be honest she lost her sister spiritually long before she was turned and everything really started hitting the fan) or is the loss of her sister due to a combination of negligence and her sisters own depression and desperation? The morale here seems more along the lines of damned if you do damned if you don't. Again I like the game and the story over all I just think it would be nice if there was some hidden route for Milla to keep her family together.
Alas, a perfectly happy ending isn’t always achievable. For what it’s worth, I believe that Mila’s future will be a positive one. Where it takes her exactly is unknown for now, but she will certainly meet better days.
true. I probably should have probably lead with the fact that I was going to be stubborn. I'm a sucker for a happy ending but as I said regardless of how I feel in regards to how things turned out this is a very good story and for me to imply any less would be not only unfair but disingenuous.
What threw me of is that despite Milas deep desires, she ends up as the ONLY one not being turned. I mean that fate is reserved for a "bad ending". Kind of ironic.
Also i felt like in the ending Iris was kinda forgotten. She just leaves with the other characters to nowhere.
Anyways though i love this ending very much but it would be really cool to include, maybe in a distant future, something like a epilog (or maybe the holes will be filled in an eventuall sequal o.O)
also if I may make a suggestion instead of a gallery what if we made it so Milla could invite people over for "dinner"? And instead of just Milla and whichever character you invite what if we had the option to either have Milla or one of her pets feed off of her? I really think this could be a cool feature.
No. When Mila is given the option to turn or drain her victim, that's the game's way of asking if you want to see the turning scene or not. I think it would be tedious if there was a scene for every single mob enemy defeated. Ultimately, I don't think the artwork would change very much either way.
However, if it is a story based scene where Mila would always drain the victim into a ghoul, then there would be a scene shown
Ok I know my incessant questioning are probably getting annoying but I have to ask. Do you intend to make any more games like this? This one is so well done that I find myself wanting more. Also I'd imagine this one has done very well for you. So why not make this it's own series/ genre? Each game could have it's own paths unique to that particular game. Like maybe one where there's a path to become a werewolf or kitsune (if you want to dive into the Japanese mythos). Or maybe a game where you could become a succubus.
My focus is on finishing this game. I have ideas for another game once this one is finished, but they are very loose. I don't want to get distracted wondering what's next when there's still a lot of work to get through in the present.
ah... That makes sense. I'm the same way honestly. My problem is that I get a bunch of ideas in succession and once a new idea enters into my noggin I HAVE to explore and see what I can do with it. It's why I can't develop games. (yes I tried and got distracted by a hundred new ideas almost immediately) that and I'm terrible at anything math related so coding (tried it too)... is unfotunately out of the question for me... SIGH.
Uhh....let me see I used Daggera and then I just used Magma Flare or whatever it's called. Just took like 2 turns...or was it 3 turns I can't remember XD but I managed
PS glad you are feeling much better can't wait for future updates
I’m not really knowledgeable on voice actors. I’ve written the dialogue in the game primarily with British spelling. So, if they were to be voiced, they would have that accent.
hey still fairly new and was wondering if enemies respawn after a time? Just finished going through what is available for the vampire route which great job so far by the way. But as I was saying once you've completed everything it and turned/ drained every enemy it seems like you're just stuck with nothing to do but to start over. If you're worried about it not making sense storywise I wouldn't worry too much about that. If they are hunting creatures that they know are dangerous and their comrades suddenly stop checking in makes sense that they'd send another team to either check up on them or avenge them and end their "suffering" if the situation calls for it. So I think you're fine on that front.
The vampire route is still in development unfortunately. Once you have finished with the Vampire Route, you should try the main route. Not only is it finished, but enemies will respawn once you have reached the final area.
Please Any tips against the final boss of The forbidden memory quest? The powerful attack, where he has to charge up briefly, is way too strong. Most of the time I don't even get to attack because I have to heal myself all the time.
Be a high level. Buff yourself, but dont overcommit turns to buffing, since he can remove them. Make sure you have the Virgin’s Cross buff up at all times, since many of his moves are Darkness based, including his ultimate. Make sure that your equipment prioritizes attack, since the boss will always deal about 7% minimum amount of damage, despite your defense. Make sure all your equipment is equipped with high level gems.
I have a walkthrough available for download if you want a bit more help, but that’s all I can think of off hand. Good luck! :)
I did it!!!!! It was embarrassing, I could have done it much earlier, but I was a total idiot and forgot the Virgin cross in my item. I didn't use it in this fight. hahaha How embarrassing. But hey, I almost managed to defeat him without the cross. I could withstand his strongest attack. With the cross it was child's play. I finally did it and the reward is amazing this ultimate attack is just great. Practically the same as the strongest vampire attack only instead of darkness light.
Congratulations brother, you won. I must admit I laughed a little when you said you forgot the virgin's cross. I managed to finish the chapter myself, the only struggle I had was the second phase of Alexandria. My hp was kept at 1 most of the fight even if I used the cross.
In regards to the trailer, it should contain Mila slaying a Nosferatu, a shadow of Alexandria watching her and then a small tease about their fated encounter.
Hey I downloaded the android version because I enjoyed an older version a few months back and after I try to take the first mission from the board to deal with ghouls the game just crashes and tells me to press f5 to restart, the same thing happened when I tried to open the walkthrough in the pause menu, is there a way I can fix this?
Sorry to say that but the dungeon in the final sucks. This stupid dungeon is TOO COMPLICATED!!!!!!! I can't get any further, I really lose interest in playing. What interests me about the game is the story, the characters and the side quests but not those stupid dungeons that are too complicated and confusing. Complete solution is of no use. You always need too many items, but I don't have them to get ahead. I'm at Factory of agony and just can't get any further. What is this stupid 25 seconds supposed to mean? You can't do that with all those arrows on the ground. You should have 100 seconds, not 25. You need these stupid energy balls that you simply can't get. What about the button? You need a heavy object to put it on the button. WHERE IS HE? The black ball? I can't move the black ball. You should be able to skip this dungeon thing. You should continue to defeat the bosses, but you should be able to skip the dungeon. :(
Do you mean the complete Walkthrought? I downloaded it but it doesn't help me either. It says I have to move an iron ball onto the switch in FA-13. But I can't find an iron ball. Just a black ball that I can't use or move. And I can't get to the door in 25 seconds because of the damn fields with arrows. Where can I actually find the Leaping Anklet?
May I ask which version of the game you are playing? There was a bug in version 5.1 that didnt allow you to move the metal ball that was corrected in 5.1.1. The Leaping Anklet is in the Forsaken Cathedral.
Ahhhhh there lies the error. I still have the 5.1 version. Thanks I will now download the newer 5.1.1 version. Sigh, but that means I have to start the dungeon again from the beginning. But at least I'm getting further thanks for the info. :D
Is there like a museum of sorts where you can get any item, Fight any enemy (They respawn) and also be able to see any death scene in it's entirety (text and images included) and such
Maybe even some cheat menu that allows you to replay all quests teleport and such
Bug: dying to venom gives you vampirism death scene
Yes, it’s called the Developer Room. Its a secret room accessible only to my Patrons. It has access to cheats, skips, and early access to the theater mode, which you can unlock normally when you complete the game.
Here'a a cool idea I just thought of: Allow Vampire Mila to be able to interact with vampire monster NPCs like the Nosferatu or Wights for a hot scene! I can just imagine her "playing" with them, especailly the Wights considering their high libido, Lol. What do you think? Awesome game by the way.
I know, right? I think it's an awesome way to show how Mila has become a real debauched mistress of the night. The way she has hold over these lesser creatures that will do her every bidding due to her excessively powerful Dracul blood. You can also add other more practical features in this if you so desire that may affect gameplay, like recruiting them as followers or something.
False memory dorian fight won't start, despite having defeated all 12 false memories, finished all contracts and defeated Alexandria, theater of inevitibility is open, simple delivery is completed and I'm using dawnbringer. One issue might be that dorian was defeated in act 5? Do you know what could it be?
In the 3rd chapter, Mila should go in her training ark.She could try to reduce the force of the hunters, in order to draw out her family's enemy. Sorry, I forgot her name
The walkthrough has a typo of some kind, at the end of contract 11 it says
Then, you can go to the Pot of Fallholt.There you can find a lycanthrope with silver hair named Erin who will give you a Silver Ore for speaking to her.
but there doesn’t seem to be any lycanthropes with silver hair in Fallholt.
I misspelled port in the guide, however there is an NPC that appears there, after you have completed contract 11. She is standing right by where you go to enter the ship.
This is a pretty good RPG Maker game - the combat is solid if a little easy late game, and the map design is good especially in the final dungeon. The custom art is excellent and plentiful, the story is reasonably well-written from a technical standpoint, and it's very polished and generally free of major bugs or typos. Overall a pretty enjoyable RPG if you like or can set aside the tone.
That said, the tone's a pretty big thing to set aside, especially since it's an Eroge that chooses to emphasize and occasionally revel in its dark moments rather than handwaving them. The story overall is pretty dark but not (usually) unbearably so, and there are plenty of lighter or more hopeful moments too, especially in the mid-to-late game, which gives the impression that it's leading towards an "earn your happy ending" moment. Unfortunately the final dungeon doesn't deliver on this, whiplashing back so hard it actually surpasses the second chapter's already very dark tone and ends way too abruptly with little-to-no payoff for anything other than the immediate conflict.
The whole point of the true route is the protagonist putting aside her selfish desires to get bad-ended to focus on saving people, but whether you can actually do so in any given case is also wildly inconsistent - I don't want to get into spoilery specifics on the game's main page though, maybe I'll use the email mentioned in the credits. With little indication as to which events or contracts your actions can actually matter in, I often found myself more annoyed with a decision or event I found stupid because in a different (better) contract or sidequest I might have actually had a choice instead of getting railroaded.
Thankfully, the game's still in development, although the focus is currently on fleshing out the vampire route, so I have hope that the ending may eventually get expanded and that some of the plot and tone inconsistencies can get smoothed out. Even with these issues, it's still one of the best overall RPG Maker games I've played, and one of the few long-running RPG Maker TF games that's actually finished its main story which is a feat worth congratulating.
im running it on my hp chromebook and I've never had a problem with it and no I'm not using important saves from the earlier versions i started it from scratch and got that
I’ve had a few players on chromebook having similar issues. Im not terribly familiar with the hardware, but there seems to be a conflict in the computer’s settings that causes that to happen.
First time commenting here, and I just want to say, this game is so amazing, especially with the ending. I played this game in version 5.0.1 and finally played version 5.1.1 and I am so amazed with the storyline up to this point. I just wish to play this game from the start again, but knowing the story already, I might get bored, even if I can just wait and play more content of the Vampire Route, I just want to play the whole game again. Still, thank you for making this game, and your art style is spot on.
Hello MKRU congratulations on the project it was very beautiful and with an incredible depth that causes endless nostalgia! I would like to know where to purchase the Leaping Anklet? I already looked all over the Floating Castle and couldn't find it, and another question I have is whether there will be a Developer Room in the Free Version in the future! That's all but really I'd be happy if you could help me find the Leaping Anklet as I'm stuck in the game without that bouncy sandal.
I'm kidding I know you're in the arena I was just seeing if you'd get mad at such a stupid question'' apparently not right hahaha and don't worry I keep supporting the patrons including yours.
Dude, I have something. What if vampire Mila will eventually meet her sister Ashe. In the vampire hunter route it was a heartbreak, but in the vampire it should be possible, that way the story will somehow become full circle.
Out of curiousity, is there a way to become a vampire with amber for a story quest, like the other vampire quest
Edit: I am asking because I don't like it when characters die when you can save them, amber becoming a ghoul was a big part of why i stopped playing the game for a bit
I kinda think this would be interesting, but why don't we have a new vampire campaign with amber and Mila working together, hundreds of years after the events of the game. As a chapter 6 maybe, where vampires have (mostly) died out, and they are bringing it back?
This might not work by the fact of how amber behaves, but the idea is there.
Yeah, the whole "let's make Amber an evil vampire/stupid ghoul for no reason" is bulls*it. Don't get me wrong, the game is great, the bad endings are nice, but the "true" ending sucks badly.
I have zero interest in replaying this game knowing all my friends are gonna die, my non-biological sister who truly loves me is gonna die, my biological sister don't give two sh*ts about me, my king don't care about my (now destroyed) organization and i now live next to a crumbled town
I'd forgotten how good your storytelling is. I'm actually more impressed with it now than I was the first time I played, probably because I've read a lot of genuinely awful stories since then. A couple things that bugged me at first were 1) Ashe telling Mila that they weren't close anymore and she wanted no further part of her life (apparently fighting to the death together meant nothing to her) and 2) the bashing that Rinaldo constantly received from Ashe and Faaldha (while he was unquestionably rash and at times foolish, he also burned with righteous anger and was willing to sacrifice himself to it, which I think deserves a great deal of credit). But I now think you handled both of these things correctly, or in the first case, at least reasonably.
Two other things that bother me about the storytelling which I do still wish to make comments on were the post-battle moments of clarity and the memory fragments. While I understand the desire to morally redeem fallen characters, this particular way of handling it felt… "forced" might be the right word. Not in the sense that the moments were trite, but from a lore perspective, their occurrence doesn't make sense to me. Why would a vampire getting beaten up reduce the hold of vampirism on them? It's not entirely clear to me from what we are told whether the behavioral changes are the innate effects of the vampiric curse or a psionic link to the master, but regardless: if the curse is altering their mental state like a drug (which it is often depicted like), it doesn't seem like dying should have any effect, and if the cause is psionic control, it seems like the effect should actually become stronger as the spawn weakens (and loses any power they might have had to resist it). So their moments of clarity don't make sense to me.
My complaint regarding the memory fragments is much shorter and really more of a suggestion. The memory fragment fights were all pretty generic and unmemorable (barely more difficult or time-consuming than the ordinary goons running about the palace), and I feel like a real opportunity to relive Mila's regrets or fears was missed by the total lack of dialogue. I mean, why have they been called forth in the first place, if not to torment her?
My last comment is that the final battle felt much too easy. I thought I was going into the battle significantly under-leveled, as I had, by my estimate, skipped half the castle content. (I was HR 74, maybe you can say what it was balanced for.) As it is, I beat the boss without any real difficulty on the first try. IMO, Ashe constantly (and automatically! no opportunity cost required!) reviving Mila is the culprit, because Ashe is an absolute tank, so Mila's health suddenly doesn't matter. I'm honestly not convinced it's necessary and would suggest disabling that. Then again, I don't recall being challenged by any of the bosses after Vivienne (the first time, in chapter 2), so maybe a hard mode would be a better solution.
Anyway, those are just my thoughts on a couple of things. Overall, it's a great game. Thanks for making it freely available. I'll be watching to see what you do next.
Fair enough on the story telling from the last few scenes. For the sake of scene flow, I feel that some story elements need to be interpreted by player themselves, but they could have been explained better in the text itself.
On the first note, Ashe does care for Mila. She just wishes to live her own life separate from the organization that caused her such trauma. I don’t think she would consider Mila close, just because they have spent so much time apart from each other and they have grown into their own people. She trusts that Mila will be fine on her own.
Rinaldo can be seen a number of ways depending on your perspective. He did save many lives while he was alive, but also did awful things to his family. Its only natural that those that were close to him could see him as deplorable. It’s a grey area, much like with many dead legends..
In the case of a vampire reverting to how they were before, you could say that the “hold” a master vampire has over the ones they turn is more like a powerful suggestion. In certain cases, a victim can still recall their old feelings. It would depend on how deep their level of corruption goes. A victim whose mind has been completely shattered by their master will have no will of their own. In the case of the boss of the mistress of the castle, she left her minions in a healthy, but controllable state, enough for them to fend for themselves as pawns. Needless to say, if she were in the room when these redemption scenes occur, their will would be easily broken (such as the scene where the last minion is in the room with her mistress near the very end of the game).
I should probably toss this lore into a book somewhere for players to find on their own, because you bring up a fair point.
On that last point about the difficulty, I scaled the boss to be around HR 50. I took my play testing into account, and I dont like to grind too much, so HR 50 felt like the sweet-spot to me, while leaving plenty of room for players to grind if they want to. The final battle is rather easy, admittedly. I mainly wanted it to be cinematic than difficult, which is why I made False Memory I, to scratch that challenge itch.
I want to ask how I can turn"Papyrus of Acknowledgment" to "Acknowledgement of Sin"? as I keep trying in Fc-25 but nothing happens ( I already get the "Blood Chalice" and spent almost an hour and a half trying to turn the other item but keep failing )
The ending had me crying, I absolutely love the game that you made, MKRU. I can't wait to see how far will it grow in the future. Keep up the great work
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey, so I beat Dorian in chapter 5 after I'd done the start of the chapter but the antique guy is gone? So I can't hand in my quest and cannot obtain the item to forge the best whip. I also suddenly encountered a new problem around 22mins after typing this. Mila just automatically uses her whip every single turn without even giving me the option of doing or using any items or skills...Might make the game unbeatable for me if this can't be fixed alongside being unable to obtain the best whip from the Dorian bug. For reference, I'm playing on version 5.1.2 on Steam.
1. Dorian leaves his shop at chapter 5. You will see him again later.
2. Check if you have the equipment that forces you to use your whip each turn. I think its called berserk bangle or something?
Ahhh I didn't realise the Berserk Bangle did that. Ty!!! Also amazing work btw, I honestly don't expect much from smutty games but seriously well done, this game is great
Thank you!
I think it's gonna be great, regardless of the length. Also it's true he can't tell because what we saw is just a teaser of chapter 3. Btw you really have a great talent for drawing.
To be clear, the shown content is not for chapter 3 of the vampire route. This will be for a side-quest in the vampire route.
Ohh, just a side quest. Still my opinion won't change, they look good, you do have a great talent for drawing.
Thank you!
Will the vampire route be just as long as the main storyline or will it be shorter?
Can’t say for sure at this moment in time.
I don’t know if I’m just doing something wrong, but the high stakes blackjack seems to be caught in a loop of the dealer infinitely shuffling the deck
Is this a one-time occurrence or has this happened to you multiple times? Also, which is the version number you are playing? Could you add a bit more detail so I can try to resolve this?
I’m on version 5.1.2 and it’s happening each time I’ve tried the event. I use guard or my standard attack and each turn the dealer just doesn’t deal the cards out. I wasn’t sure if I’m missing something or there’s a turn count I need to hit with it. Other than that the game has been running beautifully!
Thanks, I will look into it.
hey sorry if this a bit quick but I was just wondering how checking the bug out was going! No worries if you haven’t been able to get to it, I’m sure there’s a ton of other stuff that takes priority so I hope you don’t feel like I’m trying to rush ya.
I haven’t been able to do any bug fixes this week. Ive just been working on art. It’s on my to do list though. A fix should be released in the next update.
Can't unlock room Solitary Conservatory 21.
every time try to play this game it says something about this was made in a newer version of NW.js. so some features are not usebal what does this mean
I haven’t heard of this issue before, but here’s what I dug up on the RPG Maker forums:
“It means that at some point you or other users of your computer have installed/downloaded and launched a higher version of NWjs than RPG maker MV uses. For Windows 10 users (Highly suggest shutting RPG MV off before doing this stuff and back up projects, etc.):
I hope this works for you.
It took me a long time but I FINALLY beat the game! I think I done pretty much everything in the long run. 30-40 plus hours (minus real life stuff in between that is)
Quick question once the vampire route is done will we see an option in the start-up menu that says: Wanna switch to vampire route and select which option since there is so many?
Congrats on beating it! I hope you enjoyed that ending.
I don’t think I will throw in an option in the start menu to immediately start the vampire route.
...I have to ask this... when and why did you decide to change the direction of this story from a sexy vampire story to a full blown tragedy? I get that vampire stories are dark and tragic in a lot of areas. But did you have to make sure so many people had something bad happen or ensure almost evryone got screwed over. I'd be currious as to what happened to the princess on the vampire route if I wasn't so scared of finding out... Still a good game overall with a gripping story but damn dude...
Ultimately, I write the kind of story that I would find compelling. If I’m able to write a scene that sticks with people, despite how tragic it is, then I know that I’ve done something right. Selfish decisions can lead to unforeseen tragedy, and that’s sort of the theme of the vampire route.
Even stay as human, there's still lots of tragedy, like Mila's main story ending.
True, though I see the ending more as bittersweet.
understandable but I have to say making it so she loses her sister either way kind of mutes that point though. again the story and the game are still great and it was clear things were never going to completely work out for Milla either way, however... forgive me if I'm missing the point but she, to put it simply loses the only family she has left either way. The only question is does she lose them to slowly corrupting madness due to very unfortunate and unfair circumstances (because lets be honest she lost her sister spiritually long before she was turned and everything really started hitting the fan) or is the loss of her sister due to a combination of negligence and her sisters own depression and desperation? The morale here seems more along the lines of damned if you do damned if you don't. Again I like the game and the story over all I just think it would be nice if there was some hidden route for Milla to keep her family together.
Alas, a perfectly happy ending isn’t always achievable. For what it’s worth, I believe that Mila’s future will be a positive one. Where it takes her exactly is unknown for now, but she will certainly meet better days.
true. I probably should have probably lead with the fact that I was going to be stubborn. I'm a sucker for a happy ending but as I said regardless of how I feel in regards to how things turned out this is a very good story and for me to imply any less would be not only unfair but disingenuous.
What threw me of is that despite Milas deep desires, she ends up as the ONLY one not being turned.
I mean that fate is reserved for a "bad ending". Kind of ironic.
Also i felt like in the ending Iris was kinda forgotten. She just leaves with the other characters to nowhere.
Anyways though i love this ending very much but it would be really cool to include, maybe in a distant future, something like a epilog (or maybe the holes will be filled in an eventuall sequal o.O)
Will there eventually be artwork for Milla turning people into ghouls?
also if I may make a suggestion instead of a gallery what if we made it so Milla could invite people over for "dinner"? And instead of just Milla and whichever character you invite what if we had the option to either have Milla or one of her pets feed off of her? I really think this could be a cool feature.
No. When Mila is given the option to turn or drain her victim, that's the game's way of asking if you want to see the turning scene or not. I think it would be tedious if there was a scene for every single mob enemy defeated. Ultimately, I don't think the artwork would change very much either way.
However, if it is a story based scene where Mila would always drain the victim into a ghoul, then there would be a scene shown
ok thank you for answering my questions
Ok I know my incessant questioning are probably getting annoying but I have to ask. Do you intend to make any more games like this? This one is so well done that I find myself wanting more. Also I'd imagine this one has done very well for you. So why not make this it's own series/ genre? Each game could have it's own paths unique to that particular game. Like maybe one where there's a path to become a werewolf or kitsune (if you want to dive into the Japanese mythos). Or maybe a game where you could become a succubus.
My focus is on finishing this game. I have ideas for another game once this one is finished, but they are very loose. I don't want to get distracted wondering what's next when there's still a lot of work to get through in the present.
ah... That makes sense. I'm the same way honestly. My problem is that I get a bunch of ideas in succession and once a new idea enters into my noggin I HAVE to explore and see what I can do with it. It's why I can't develop games. (yes I tried and got distracted by a hundred new ideas almost immediately) that and I'm terrible at anything math related so coding (tried it too)... is unfotunately out of the question for me... SIGH.
Also it took 2 tries but I finally beat Dorian. I was at least level 25 when I did it and only took 2 hits XD. And I was on Chapter 4 XD
What was your approach to the fight?
Uhh....let me see I used Daggera and then I just used Magma Flare or whatever it's called. Just took like 2 turns...or was it 3 turns I can't remember XD but I managed
PS glad you are feeling much better can't wait for future updates
Out of curiosity if you could give Mila a voice actor who would you pick?
I’m not really knowledgeable on voice actors. I’ve written the dialogue in the game primarily with British spelling. So, if they were to be voiced, they would have that accent.
hey still fairly new and was wondering if enemies respawn after a time? Just finished going through what is available for the vampire route which great job so far by the way. But as I was saying once you've completed everything it and turned/ drained every enemy it seems like you're just stuck with nothing to do but to start over. If you're worried about it not making sense storywise I wouldn't worry too much about that. If they are hunting creatures that they know are dangerous and their comrades suddenly stop checking in makes sense that they'd send another team to either check up on them or avenge them and end their "suffering" if the situation calls for it. So I think you're fine on that front.
The vampire route is still in development unfortunately. Once you have finished with the Vampire Route, you should try the main route. Not only is it finished, but enemies will respawn once you have reached the final area.
Thank you
Please Any tips against the final boss of The forbidden memory quest? The powerful attack, where he has to charge up briefly, is way too strong. Most of the time I don't even get to attack because I have to heal myself all the time.
Be a high level. Buff yourself, but dont overcommit turns to buffing, since he can remove them. Make sure you have the Virgin’s Cross buff up at all times, since many of his moves are Darkness based, including his ultimate. Make sure that your equipment prioritizes attack, since the boss will always deal about 7% minimum amount of damage, despite your defense. Make sure all your equipment is equipped with high level gems.
I have a walkthrough available for download if you want a bit more help, but that’s all I can think of off hand. Good luck! :)
I did it!!!!! It was embarrassing, I could have done it much earlier, but I was a total idiot and forgot the Virgin cross in my item. I didn't use it in this fight. hahaha How embarrassing. But hey, I almost managed to defeat him without the cross. I could withstand his strongest attack. With the cross it was child's play. I finally did it and the reward is amazing this ultimate attack is just great. Practically the same as the strongest vampire attack only instead of darkness light.
Congrats! I knew you could do it!
Congratulations brother, you won. I must admit I laughed a little when you said you forgot the virgin's cross. I managed to finish the chapter myself, the only struggle I had was the second phase of Alexandria. My hp was kept at 1 most of the fight even if I used the cross.
Ho ho any brave hunters willing to help a poor antique dealer get rid of an ancient vampire? Expect good rewards!
Wish I could have proposed an idea or two, but whatever you made is bound to be great.
In regards to the trailer, it should contain Mila slaying a Nosferatu, a shadow of Alexandria watching her and then a small tease about their fated encounter.
Hey I downloaded the android version because I enjoyed an older version a few months back and after I try to take the first mission from the board to deal with ghouls the game just crashes and tells me to press f5 to restart, the same thing happened when I tried to open the walkthrough in the pause menu, is there a way I can fix this?
Sorry to say that but the dungeon in the final sucks. This stupid dungeon is TOO COMPLICATED!!!!!!! I can't get any further, I really lose interest in playing. What interests me about the game is the story, the characters and the side quests but not those stupid dungeons that are too complicated and confusing. Complete solution is of no use. You always need too many items, but I don't have them to get ahead. I'm at Factory of agony and just can't get any further. What is this stupid 25 seconds supposed to mean? You can't do that with all those arrows on the ground. You should have 100 seconds, not 25. You need these stupid energy balls that you simply can't get. What about the button? You need a heavy object to put it on the button. WHERE IS HE? The black ball? I can't move the black ball. You should be able to skip this dungeon thing. You should continue to defeat the bosses, but you should be able to skip the dungeon. :(
If you are stuck, I have a full walkthrough of the game available on the downloads page. Hopefully reading that should help clear things up.
Do you mean the complete Walkthrought? I downloaded it but it doesn't help me either. It says I have to move an iron ball onto the switch in FA-13. But I can't find an iron ball. Just a black ball that I can't use or move. And I can't get to the door in 25 seconds because of the damn fields with arrows. Where can I actually find the Leaping Anklet?
May I ask which version of the game you are playing? There was a bug in version 5.1 that didnt allow you to move the metal ball that was corrected in 5.1.1. The Leaping Anklet is in the Forsaken Cathedral.
Ahhhhh there lies the error. I still have the 5.1 version. Thanks I will now download the newer 5.1.1 version. Sigh, but that means I have to start the dungeon again from the beginning. But at least I'm getting further thanks for the info. :D
since 5.1.1 is a small update, your old save should still be compatible.
Has anyone recorded a whole walkthrough of the game on xxx sites?
I think I saw some playthroughs of earlier versions, but that was a while ago. I’ve never seen anyone post a full playthrough of the game.
Is there like a museum of sorts where you can get any item, Fight any enemy (They respawn) and also be able to see any death scene in it's entirety (text and images included) and such
Maybe even some cheat menu that allows you to replay all quests teleport and such
Bug: dying to venom gives you vampirism death scene
Yes, it’s called the Developer Room. Its a secret room accessible only to my Patrons. It has access to cheats, skips, and early access to the theater mode, which you can unlock normally when you complete the game.
oh, ty anyways, another question does this game have a good ending? Haven't beaten it yet and i doubt il' finish it
not a fan of bad endings and i can't believe a doujin game made me feel bad for characters
Yes, the main route is complete, with a final boss and end credits!
Good to know there's a good ending
Would feel bad if i had to kill Amber, Lily and the others forever.
Spoiler alert
Shame you can't really save ghoul amber (vamp route) by like idk giving her some of your blood
And shame you can't save some side quest characters like the pyramid explorer
Here'a a cool idea I just thought of: Allow Vampire Mila to be able to interact with vampire monster NPCs like the Nosferatu or Wights for a hot scene! I can just imagine her "playing" with them, especailly the Wights considering their high libido, Lol. What do you think? Awesome game by the way.
Potential...
I know, right? I think it's an awesome way to show how Mila has become a real debauched mistress of the night. The way she has hold over these lesser creatures that will do her every bidding due to her excessively powerful Dracul blood. You can also add other more practical features in this if you so desire that may affect gameplay, like recruiting them as followers or something.
art looks really good. im in
Thanks!
Ho ho anyone interested in antiquities? Good prices
False memory dorian fight won't start, despite having defeated all 12 false memories, finished all contracts and defeated Alexandria, theater of inevitibility is open, simple delivery is completed and I'm using dawnbringer. One issue might be that dorian was defeated in act 5? Do you know what could it be?
im not sure. I think u can speak to false memory 12 in that boss room to get the dorian fight to appear for now.
Worked!
it was unintentional, but Im glad my blunder has an easy work around! 🫠
But more importantly, focus on healing to prevent worse injuries brother, health should always come first
Of course. I'm not killing myself, but I can't be unproductive either.
I am just a concerned fan of one of the best games I ever saw. So yeah, have a nice week
And one of the best creators.
Thanks so much for the well wishes!
In the 3rd chapter, Mila should go in her training ark.She could try to reduce the force of the hunters, in order to draw out her family's enemy. Sorry, I forgot her name
The walkthrough has a typo of some kind, at the end of contract 11 it says
but there doesn’t seem to be any lycanthropes with silver hair in Fallholt.
I misspelled port in the guide, however there is an NPC that appears there, after you have completed contract 11. She is standing right by where you go to enter the ship.
I didn’t think to check the port, thanks!
This is a pretty good RPG Maker game - the combat is solid if a little easy late game, and the map design is good especially in the final dungeon. The custom art is excellent and plentiful, the story is reasonably well-written from a technical standpoint, and it's very polished and generally free of major bugs or typos. Overall a pretty enjoyable RPG if you like or can set aside the tone.
That said, the tone's a pretty big thing to set aside, especially since it's an Eroge that chooses to emphasize and occasionally revel in its dark moments rather than handwaving them. The story overall is pretty dark but not (usually) unbearably so, and there are plenty of lighter or more hopeful moments too, especially in the mid-to-late game, which gives the impression that it's leading towards an "earn your happy ending" moment. Unfortunately the final dungeon doesn't deliver on this, whiplashing back so hard it actually surpasses the second chapter's already very dark tone and ends way too abruptly with little-to-no payoff for anything other than the immediate conflict.
The whole point of the true route is the protagonist putting aside her selfish desires to get bad-ended to focus on saving people, but whether you can actually do so in any given case is also wildly inconsistent - I don't want to get into spoilery specifics on the game's main page though, maybe I'll use the email mentioned in the credits. With little indication as to which events or contracts your actions can actually matter in, I often found myself more annoyed with a decision or event I found stupid because in a different (better) contract or sidequest I might have actually had a choice instead of getting railroaded.
Thankfully, the game's still in development, although the focus is currently on fleshing out the vampire route, so I have hope that the ending may eventually get expanded and that some of the plot and tone inconsistencies can get smoothed out. Even with these issues, it's still one of the best overall RPG Maker games I've played, and one of the few long-running RPG Maker TF games that's actually finished its main story which is a feat worth congratulating.
Very fair review. Thank you for playing the game all the way through!
Has anyone else run into a bug if they pick up the first contract because I was trying to restart the game and I can't get past the first contract
What platform are you running the game on? Also, have you imported your save from an earlier version?
im running it on my hp chromebook and I've never had a problem with it and no I'm not using important saves from the earlier versions i started it from scratch and got that
I’ve had a few players on chromebook having similar issues. Im not terribly familiar with the hardware, but there seems to be a conflict in the computer’s settings that causes that to happen.
I hope vampire route finishes quickly I can't wait to play it
it’ll be a while before it’s finished.
First time commenting here, and I just want to say, this game is so amazing, especially with the ending. I played this game in version 5.0.1 and finally played version 5.1.1 and I am so amazed with the storyline up to this point. I just wish to play this game from the start again, but knowing the story already, I might get bored, even if I can just wait and play more content of the Vampire Route, I just want to play the whole game again. Still, thank you for making this game, and your art style is spot on.
Thank you!
Is it fxf content only?
No.
There are certain times where you encounter fxm, but it's VERY few and far between that it's almost negligible.
Hello MKRU congratulations on the project it was very beautiful and with an incredible depth that causes endless nostalgia! I would like to know where to purchase the Leaping Anklet? I already looked all over the Floating Castle and couldn't find it, and another question I have is whether there will be a Developer Room in the Free Version in the future! That's all but really I'd be happy if you could help me find the Leaping Anklet as I'm stuck in the game without that bouncy sandal.
You can check out the location of the leaping anklet in depth by looking at the walkthrough.
I'm kidding I know you're in the arena I was just seeing if you'd get mad at such a stupid question'' apparently not right hahaha and don't worry I keep supporting the patrons including yours.
Dude, I have something. What if vampire Mila will eventually meet her sister Ashe. In the vampire hunter route it was a heartbreak, but in the vampire it should be possible, that way the story will somehow become full circle.
*Spoilers*
There is legit no way I spoiled that, I don't know how the plot will come to be.But in case if I did spoil news blame my instinct for being this good
Out of curiousity, is there a way to become a vampire with amber for a story quest, like the other vampire quest
Edit: I am asking because I don't like it when characters die when you can save them, amber becoming a ghoul was a big part of why i stopped playing the game for a bit
There is not, unfortunately.
will there be 🥺
No plans for it, sorry.
I feel your pain dude.
I kinda think this would be interesting, but why don't we have a new vampire campaign with amber and Mila working together, hundreds of years after the events of the game. As a chapter 6 maybe, where vampires have (mostly) died out, and they are bringing it back?
This might not work by the fact of how amber behaves, but the idea is there.
Edit, the deleted post was a duplicated message
Yeah, the whole "let's make Amber an evil vampire/stupid ghoul for no reason" is bulls*it. Don't get me wrong, the game is great, the bad endings are nice, but the "true" ending sucks badly.
I have zero interest in replaying this game knowing all my friends are gonna die, my non-biological sister who truly loves me is gonna die, my biological sister don't give two sh*ts about me, my king don't care about my (now destroyed) organization and i now live next to a crumbled town
To be fair most people don't play H-games for the story. But trust me, I get it too. It's always sad to see our friends and family go away.
Now that I've completed the game, some thoughts:
I'd forgotten how good your storytelling is. I'm actually more impressed with it now than I was the first time I played, probably because I've read a lot of genuinely awful stories since then. A couple things that bugged me at first were 1) Ashe telling Mila that they weren't close anymore and she wanted no further part of her life (apparently fighting to the death together meant nothing to her) and 2) the bashing that Rinaldo constantly received from Ashe and Faaldha (while he was unquestionably rash and at times foolish, he also burned with righteous anger and was willing to sacrifice himself to it, which I think deserves a great deal of credit). But I now think you handled both of these things correctly, or in the first case, at least reasonably.
Two other things that bother me about the storytelling which I do still wish to make comments on were the post-battle moments of clarity and the memory fragments. While I understand the desire to morally redeem fallen characters, this particular way of handling it felt… "forced" might be the right word. Not in the sense that the moments were trite, but from a lore perspective, their occurrence doesn't make sense to me. Why would a vampire getting beaten up reduce the hold of vampirism on them? It's not entirely clear to me from what we are told whether the behavioral changes are the innate effects of the vampiric curse or a psionic link to the master, but regardless: if the curse is altering their mental state like a drug (which it is often depicted like), it doesn't seem like dying should have any effect, and if the cause is psionic control, it seems like the effect should actually become stronger as the spawn weakens (and loses any power they might have had to resist it). So their moments of clarity don't make sense to me.
My complaint regarding the memory fragments is much shorter and really more of a suggestion. The memory fragment fights were all pretty generic and unmemorable (barely more difficult or time-consuming than the ordinary goons running about the palace), and I feel like a real opportunity to relive Mila's regrets or fears was missed by the total lack of dialogue. I mean, why have they been called forth in the first place, if not to torment her?
My last comment is that the final battle felt much too easy. I thought I was going into the battle significantly under-leveled, as I had, by my estimate, skipped half the castle content. (I was HR 74, maybe you can say what it was balanced for.) As it is, I beat the boss without any real difficulty on the first try. IMO, Ashe constantly (and automatically! no opportunity cost required!) reviving Mila is the culprit, because Ashe is an absolute tank, so Mila's health suddenly doesn't matter. I'm honestly not convinced it's necessary and would suggest disabling that. Then again, I don't recall being challenged by any of the bosses after Vivienne (the first time, in chapter 2), so maybe a hard mode would be a better solution.
Anyway, those are just my thoughts on a couple of things. Overall, it's a great game. Thanks for making it freely available. I'll be watching to see what you do next.
Fair enough on the story telling from the last few scenes. For the sake of scene flow, I feel that some story elements need to be interpreted by player themselves, but they could have been explained better in the text itself.
On the first note, Ashe does care for Mila. She just wishes to live her own life separate from the organization that caused her such trauma. I don’t think she would consider Mila close, just because they have spent so much time apart from each other and they have grown into their own people. She trusts that Mila will be fine on her own.
Rinaldo can be seen a number of ways depending on your perspective. He did save many lives while he was alive, but also did awful things to his family. Its only natural that those that were close to him could see him as deplorable. It’s a grey area, much like with many dead legends..
In the case of a vampire reverting to how they were before, you could say that the “hold” a master vampire has over the ones they turn is more like a powerful suggestion. In certain cases, a victim can still recall their old feelings. It would depend on how deep their level of corruption goes. A victim whose mind has been completely shattered by their master will have no will of their own. In the case of the boss of the mistress of the castle, she left her minions in a healthy, but controllable state, enough for them to fend for themselves as pawns. Needless to say, if she were in the room when these redemption scenes occur, their will would be easily broken (such as the scene where the last minion is in the room with her mistress near the very end of the game).
I should probably toss this lore into a book somewhere for players to find on their own, because you bring up a fair point.
On that last point about the difficulty, I scaled the boss to be around HR 50. I took my play testing into account, and I dont like to grind too much, so HR 50 felt like the sweet-spot to me, while leaving plenty of room for players to grind if they want to. The final battle is rather easy, admittedly. I mainly wanted it to be cinematic than difficult, which is why I made False Memory I, to scratch that challenge itch.
Ho Ho
Get the hell out of here, I don’t want what you’re selling!
I want to ask how I can turn"Papyrus of Acknowledgment" to "Acknowledgement of Sin"? as I keep trying in Fc-25 but nothing happens ( I already get the "Blood Chalice" and spent almost an hour and a half trying to turn the other item but keep failing )
you have to place it on the altar in the room with the confessional first, then step into the confessional.
Thank you for the help
The ending had me crying, I absolutely love the game that you made, MKRU. I can't wait to see how far will it grow in the future. Keep up the great work
Couldn’t ask for a better compliment. Thank you! 🙏
You are welcome, credit is due where credit is due