UPDATE 11/17/19


Update from my Patreon!!

Last week I mentioned I would talk more about the battle system in the new vampire route. I've got quite a bit to talk about today, so strap in. Here is the rundown:

Having lost all of your previous skills, you will have access to new "vampire" skills that you have seen used against you in battle. You can use skills such as bite to whittle away a human enemy's health and the bat form to increase evasion at the cost of attack and defense. Naturally, your initial stats are much higher than that of a humans, you will have more effective health regeneration and you will soon have access to dark magic as well. However, as a creature of darkness, you will no longer be able to gain Light Points and you will gain vampire weakness to things such as fire and light. Even as a powerful vampire, you must take caution in battle. No bad ending waits for you, should you fall in battle! 

Your primary new enemies will be vampire hunters. They may pose a bit of a challenge, using skills to weaken you, such as silver daggers and fire bombs. Hunters are only interested in slaying their prey and being defeated will result in a game over. 

If you can overcome your enemy, you will be presented with a choice: Turn your victim or drain them. This new system will be replacing how bad endings normally work in the vampire route. Choosing to turn your victim, will result in getting the usual lewd scene you would see if you were defeated in battle, only this time they are the ones getting the bad ending!  After the scene, the victim will fall unconscious to the floor. After a certain period of time, they will rise again and roam the area where they were defeated as newborn vampire!

Your second option is to instead drain your victim of their blood. This blood-drained husk will eventually rise as well, but as a mindless ghoul instead! Not all of your enemies deserve the honor of being turned into vampires after all!

There are 2 reasons you will want to do this. For one, it will skip the "bad ending" scene, so you won't have to watch the same scene over and over for the same enemy type (unless you want to!) Second, draining a victim of all their blood will reward you with more Experience Points! No longer will you have to hope your enemy drops vampire dust. Blood is now your source of strength and drinking the blood of your foes will make you stronger.

Enemies still do not respawn, but there will be another way for you to gain experience. It's part of another fun new system I am adding to this route. I will tell you about it next week!

;)

Honestly, I still have quite a bit to go for this update. I've focused this week primarily on the art. My goal for this update is to have it released before the end of the year. I'm sure you all know how complicated the end of the year can be with family obligations and such, but I'm aiming for that deadline and I'll be sure to let you know my progress along the way, as usual.

 What do you think of this update so far? Let me know what you think of the vampire route and any suggestions or things you would like to see added! See you all next week!

Get Crimson Veil

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.