UPDATE!! 7/25/21


I spent the better half of yesterday working on a very time consuming, albeit great quality of life feature to the game. Before I get to that however, I completed two illustrations this week which you can view a preview of below. Mila's Nachzehrer bad ending. This scene has also already been scripted into the game.

Sorry for the crops! You'll have to wait for the update's release for the full versions!

Now, onto the quality of life feature I mentioned. I was looking into making battles look flashier and I found a plugin that helped me achieve that! The battle UI is getting another face lift in the coming update! Enemies will now play battle animations when they attack! 

In order to get this to work with the game, I actually had to go back and review the animations for every skill and item that could be used in battle in the game (Over 130!) and make sure it was compatible with this new plugin. In most cases, the default animation setting needed adjusting. Since so many of them used the same animations, I also took the time to give nearly everything a unique animation, with some exceptions of course. I added some animation packs into the game and key framed some of the effects manually, so yeah... It took a while and my eyes hurt from staring at the screen for so long, (I'm writing this just after finishing the last animation) but like every major investment in this game so far, it's worth it. Take a look at the new bite skill animation:

Additionally, I've made it so that the standard attack animation for each enemy type is varied. So for reference, Bianca being weak and not used to combat will do a dinky, weak attack animation, however, the Librarian will attack with sharpened claws! The male villagers of Humilem have a punching animation while the female ones will slap Mila across the face. These are just a few examples, but I have done this with every enemy currently in the game to make fighting them feel just a bit more unique. For the record, that doesn't mean every enemy has a unique attack animation, but I have created a few to keep standard attacks visually fresh. It definitely gives each fight more personality and I hope you all enjoy the effort once the update is out!

That's all for this week everyone!

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are you still working on the vampire lines? btw great work as always

i’ve stated in a previous update that the vampire route is being put on hiatus so that I can focus on the main route, which is nearing it’s conclusion.

i see sorry i must have missed that . haha still great work . i look foward to more