WEEKLY UPDATE!! 10/16/22


Another productive week. Can you believe we are halfway through October? I feel like the year just started and we're already in the back half! The flow of time is cruel...

The last few scenes are getting put in place and I've very close to completing the game's scenario. Some battles need a few reworks to feel less generic and more exciting and memorable. There's plenty of behind the scenes things I've yet to share with you, especially since they are story related, but here is a bit I can show. A dark, sinister presence lurking in the shadows, haunting Mila for an unknown reason.

In other news, a new item can be obtained and later purchased directly from Dealer, the Shop Card! This item is to be used exclusively within the castle and it can allow you to warp back the Dealers shop from anywhere within the castle! 

If you ever feel lost, you can use this item to just zip back to the shop in a jiffy! There's a warp statue just outside the shop, so once you have access to warping within the castle, getting to where you need to go is that much more convenient!  Just be aware, it's effects only work while you are inside the castle itself! Using it outside will make the card go POOF! 

That's all I have to share with you this week. Until next time, everyone!

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Comments

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What a nice game so far! I first played a decent while ago (a year? Can't say) and the "current" build 5.0.1 swoops in and revamps EVERYTHAAANG. I'm really impressed - an RPG Maker Game that captivates me =)

Since I really want this project to succeed (yes, I'm aware the patreon exists - will check it out soon) -> My two cents here: I'm sure the overworld map will get some polish (details), which would be nice. 

But my biggest issue with anything so far is the very tiresome - large text font. Nothing is formatted, every dialogue looks identical. Now I can't say I know how the engine handles text, but you should REALLY reserve sometime before the feature & artwork completed version and touch up EVERY dialog panel in the game. It's needlessly hard to read and devoid of personality. Even simple formatting tags like italics, bold letters and colored passages will do well. Pinky Promise

No other issues here for me - the story seems super cool, characters are varied and interesting, you get a really nice sense of presence in the world (often times, an attentive player can spot changes on the map or spots weird/revealing NPC behavior  - which makes it very entertaining when you can see events coming, very immersive) and the artwork is rather nice. Especially since it comes from you?

Good Luck with this project, it already seems like a hidden gem to me in this sea of lewd games. 

(+1)

Thanks for playing! I’m glad you’ve enjoyed what you’ve played so far!

As far as the font goes, it is modular, so you can swap it to a different typeface if you prefer by adjusting some settings within the game’s folder. 

Also, yes, I do the artwork as well. The game is made almost entirely by me, aside from things like the music and map assets. 

I hope you’ll look forward to the game’s conclusion which will be released in December!

Holy shit - this December? Nice! I will absolutely revisit the game then. I haven't seen all there is to see, it feels I made a mistake to ignore most NPCs so far. I'm not used to actual content being there. So in short - I especially appreciate your world-building efforts.

I'm absolutely enjoying the game - no question! Sure, in terms of presentation/polish - the overworld map could be more detailed, the fonts could be better formatted (it's not about the font itself, its about the styling) and whatnot. There is always room to improve eh? The current game feels already rich with clever encounters, interactions, and an overall very solid narrative design. Really, most other games just throw in some stuff, but here? Everything feels somewhat persistent. If you can see the hidden entrance (somewhere =) - you know there will be something there later as well. You spot the pointy ears someplace else - you notice a different portrait - it adds up and creates atmosphere. I like this "smarter" or persistent approach. 

But now you'll have to excuse me - but I'll need to find out why this rather alluring Cape fascinates me so much. Huh... weird ^-^

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Heya! So, I just recently downloaded the game and have gotten roughly 10 hours in (loving it so far...) but I needed to ask something. I play another Itchio game on my phone and the way I still access my saves when downloading a new update is copying the saves to a new folder and putting them into the game after downloading the new update. Is this the same way for Crimson Veil as well? Remember, for phone

Unfortunately, compatibility issues arise when using saves created in older versions. To circumvent this, I add multiple save files with each new versions at different points in the game so returning players don't have to start all over. 

Additionally, there is a developer’s room accessible to patrons of the game with further options to tweak their file such as adding items, adjusting your level, and instantly completing quests, so its not too tall of a task to pick up where you left off.

XD my excitement is growing to critical levels. I simply just can’t wait.

PS. keep up the great work.