WEEKLY UPDATE!! 3/26/23


This week I played through the current build of the vampire route for the first time in what feels like forever. I fixed some small things that should have been addressed earlier. Previously, whenever you were in the overworld, or even after certain battles, the screen tint would change to a normal, daytime color. I've made it so that the "nighttime" filter is on whenever you are outside. On the backend, I also made the leveling process a parallel common event (something I should have done in the first place). This isn't a change players will really notice, but is more of a quality of life change for me moving forward. One change players will notice is that when you are caught by one of the hunters in town, you'll now be able to push them away, similar to the enemies in chapter 4 of the main story. You still have to worry about being dog-piled, but you at least have a better chance to escape!

I am also done doing all of the sprite work and character art as of this week. I had been postponing the sprite art because I was unsure how to go about making a mermaid character sprite. below is the result of a bit of digging through some references. I think Maryn's sprite came out decently. Here she is fawning over Captain Gloria:

I've also completed another map, the pirate's base of operations, Devil's Cay:

This offshore pocket of land houses some pirate booty and a few fights. If you're familiar with the contest entry's story, you'll know what goes on here...

I am also working on a gameplay hook that will be exclusive to the vampire route. I'm still getting everything in place, but I think that players will be pleased with it's implementation. I'll have more to share with you next week!

That's all I have to share with you this week. Until next time, everyone!

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Comments

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Will you be able to eventually attack the towns? 

There will come a point where you can become strong enough to feasible take out all the guards in town, yes.

Nice! Always the teaser for next time XP

Her sprite looks good! And that gameplay tease is definitely interesting, I'm excited to see how it turns out.