WEEKLY UPDATE!! 9/10/23


Hey everyone! I hope you're all doing well!

After finishing what was left of Bianca’s content, I shifted focus to Seraphina and her quest. The dungeon layout is complete and I just need to tweak some of the puzzle elements and furnish the environments.

Some more scenes have been scripted and I think I’ve created a challenging boss out of her. Seraphina’s power of light will slowly drain Mila (and companion) of her HP, adding additional tension to the fight. If you are at a lower level, you will definitely want to bring a Pet to help you in this fight.

Seraphina’s support conversations and bad ending are the last major pieces of writing I have left. To be honest, I felt stuck with where I wanted her character to go. While writing the boss scene leading up to her bite, I got an epiphany. It required me to go back and create new character portraits, but now the conversations have the capability to be…sexier.

Outside of her initial fall and corruption, I want to explore the sexual deviousness of this wicked, holy woman. While I enjoy writing support conversations, I realize that the conversation tends to lean towards wholesome rather than arousing. While I think that’s worked well for the characters I’ve written for so far, I think there’s a portion of the player base that’s looking for more T&A out of these conversations.

One other quick thing I’d like to share with you all is this sketch of a new enemy type!

I’d been brainstorming ideas for new mook enemy types to add to the vampire route, since fighting vampire hunters can get pretty repetitive, even if their designs are varied. I came up with the idea of adding a hunter enemy that focuses on a singular skill type. This hunter focuses on Axe skills. Eventually, there will be an enemy type for Knives, Bombs, Crosses, and Silver Bullets too! This enemy type will not be added in this update as I already have my hands full, but will appear in the next update, which will advance the vampire route’s story.

I’ll be taking it easy this upcoming week, to celebrate my birthday with some friends. I have some fanart unrelated to Crimson Veil that I’ve meant to finish, but haven’t had the time to. That being said, I want to announce that I plan on releasing the next update some time in October. The last big hurdle is finishing up the art and writing the bad ending scenes, so expect to see those in the coming weeks leading up to the update’s release.

But that’s all I have for you this week. Until next time, everyone!

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Comments

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Tbh the different enemy types sound great. Defeating the same hunters over and over was quite repetitive. Would it be possible to for example do patrols, like 2 hunters moving together? A bit like the hunters in towns

Moving 2 events in sync is not something that I think is possible in RPG Maker. Closest thing is the horse and buggy in Fallholt… and that’s sort of a joke in itself.

Deaf treveon: you think can do what if Skyrim Mila's true form vampire lord female?🤔

I have no plans for a skyrim-like vampire lord form for Mila.

Deaf treveon: Happ birthday! Happy birthday 🎁🎂

Thank you!

happy birthday ! take a rest , have a cake , you deserve it XD

Thanks!

have a happy birthday XD

Thank you!