WEEKLY UPDATE!! 9/17/23


Greetings, Crimson Veil enjoyers. Welcome back to another weekly update!

This week was spent catching up on some of the smaller tasks I had yet to do. For example, I filled out the dungeon with environmental details, and treasures. I finished adding in the pending level 4 patrons as NPC characters (special thanks to you all!) I also had to put in some thought in creating unique skills for Bianca and Seraphina. I had to think to myself, what is their role in combat? What would make a player want to pick a specific Pet over another (aside from just choosing their favorite). In that regard, I made both of their roles a bit more niche.

Bianca for example, learns moves that can give an enemy a weakness to a particular element. She is also capable of giving Mila half of her own SP, providing Mila with crucial gas in a tough battle.

Seraphina on the other hand, has a skill which acts like Aeriseth’s summon skill, reducing a single enemy’s remaining health by 30% as well as her own. Definitely a powerful opening skill which grows weaker over a longer battle. She is also capable of sacrificing herself for a full heal to Mila as well as a temporary buff to attack and defense. Both skills are useful, but cost a fair amount of SP, so be sure to use them wisely.

I'm working hard to finish the last few sketches to have everything done in time for the October release. Here’s a preview of the latest sketch I’ve done. This one is for Seraphina’s bad ending.

That wraps up what I have to share with you all today. Thanks again to everyone who sent me well wishes for my birthday. Until next time, everyone!

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Comments

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Didn't realise it was your birthday, mate. Happy belated one. Was too busy playing your game! XD You know the H-game's a good one when you start caring more about the game than the H. I did find a pair of bugs in the V route, though - not sure if you know about 'em. This crash happens when you inspect the journal entry for Edith and Lauren's recruitment mission after having completed it, and there's a minor scripting error in the Rotten Grove, where Mila looks awfully alive. (the game is using Hunter Mila's portrait)

could you go into more detail about the visual bug you found in the Rotten Grove? I’ll look into the issue you had with the journal. Just to confirm, were you using any save files created in an older version?